![]() ![]() SResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, ![]() SInvalidationFile=ArchiveInvalidation.txt SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa Here is part of SkyrimEditor.ini file that I found on the German forum, but obviously I'm missing something. Put a test barrel or something near the beach. So only used "X" marker to create reference point to skip long CharGen now that I have a feel for it. Launcher states "Modifications based on Skyrim's world are not compatible with Enderal." (Enderal version 1.1.1.0) I'm sure this has been asked before, maybe I just missed it.ĬK version 1.9.36.0 might not be loading all of Enderal's BSA's. ![]()
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